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423 entries · what things are and do| Air maiden It flies, and it is quick. |
Reverie unit | 1000 atk · 150 hp | ||
| Apparition A blade passes through it as through fog, and nothing that strikes at the mind can reach it. |
Reverie unit | 100 atk · 130 hp | ||
| Armiger It fights hand to hand and holds where lighter soldiers break. |
Lumen unit | 250 atk · 200 hp | ||
| Battle dog Hiring one costs geld, people and a little mana, and the Barracks organise the contract. |
Plain unit | 400 atk · 400 hp | ||
| Bear shifter A Sealborn calls them with Summon bear shifter. |
Bloom unit | 2300 atk · 1000 hp | ||
| Blood drinker All the restless dead borrow life. |
Umbra unit | 9000 atk · 4500 hp | ||
| Bone soldier Its bond is shallow. |
Umbra unit | 100 atk · 70 hp | ||
| Bone sorcerer It looks like a scholar and strikes like a caster, but the natives lived without cores, and no native dead ever held one. |
Umbra unit | 5500 atk · 7500 hp | ||
| Bowman The bow is the first answer to a charge. |
Plain unit | 80 atk · 80 hp | ||
| Brook maiden A Sealborn calls her with Summon brook maiden. |
Bloom unit | 940 atk · 150 hp | ||
| Brute giant A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Pyre unit | 400 atk · 300 hp | ||
| Cave dweller A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Pyre unit | 200 atk · 160 hp | ||
| Celestial judge It strikes first with raw power and then closes with a blade. |
Lumen unit | 13500 atk · 9000 hp | ||
| Chipmunk It has no recruitment price and asks no upkeep. |
Plain unit | 10 atk · 10 hp | ||
| Cinder hound Mana sustains it, and its card sets a keep in geld as well. |
Pyre unit | 1000 atk · 700 hp | ||
| Colossus It strikes with light, then hurls lightning from afar, and it strikes again before the enemy recovers. |
Lumen unit | 200000 atk · 85000 hp | ||
| Corpse eater Its bond is deep. |
Umbra unit | 500 atk · 400 hp | ||
| Corrupt high seraph It is not recruited. |
Umbra unit | 12000 atk · 7500 hp | ||
| Corrupt seraph It is not recruited. |
Umbra unit | 2400 atk · 1500 hp | ||
| Corrupt throne seraph It is not recruited. |
Umbra unit | 600000 atk · 120000 hp | ||
| Bloodkiln drake A Sealborn calls it with Summon crimson drake, and pays for it in more than mana. |
Pyre unit | 250000 atk · 120000 hp | ||
| Deep behemoth The sea's depths it rises from are not Deopa's Deep, and it is not one of Deopa's creatures. |
Reverie unit | 200000 atk · 100000 hp | ||
| Dread illusion It strikes at the mind, and its blow is real enough. |
Reverie unit | 400 atk · 1 hp | ||
| Dwarf axeman A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Pyre unit | 200 atk · 160 hp | ||
| Dwarf guard A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Pyre unit | 300 atk · 220 hp | ||
| Dwarf runecaster A Sealborn calls them with Summon dwarf runecaster. |
Pyre unit | 5000 atk · 4500 hp | ||
| Dwarf zealot A Sealborn calls them with Summon dwarf zealot. |
Pyre unit | 275 atk · 250 hp | ||
| Eagle lion A Sealborn calls these beasts with Summon eagle lion. |
Bloom unit | 2750 atk · 3750 hp | ||
| Elf bowman A kingdom recruits elf bowmen through its Barracks, at a cost in geld, mana and people. |
Bloom unit | 120 atk · 100 hp | ||
| Elf mage A kingdom recruits elf mages through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Bloom unit | 500 atk · 100 hp | ||
| Elf swordsinger A Sealborn calls blade-singers with Summon elf swordsinger, or calls a company of them with Summon elf swordsinger dup. |
Bloom unit | 9000 atk · 6500 hp | ||
| Ember giant A kingdom recruits ember giants through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Pyre unit | 1100 atk · 700 hp | ||
| Evangelist It hardly fights. |
Lumen unit | 10 atk · 133 hp | ||
| Ewe The flock warden is a kind of Wanderer. |
Plain unit | 10 atk · 10 hp | ||
| Fae mote They are frail, but they are fast. |
Reverie unit | 400 atk · 75 hp | ||
| Famished serf War makes such folk. |
Plain unit | 50 atk · 20 hp | ||
| Fiend rider A mage calls it with Summon fiend rider; no barracks can train one. |
Umbra unit | 10000 atk · 8500 hp | ||
| Fire lizard Mana sustains it, and its card sets a keep in geld as well. |
Pyre unit | 3000 atk · 1000 hp | ||
| Firebird Cultivators call it the ring of affinities in a single body. |
Bloom unit | 200000 atk · 70000 hp | ||
| Flame genie Mana sustains it, like any summoned shape. |
Pyre unit | 5000 atk · 3600 hp | ||
| Flame spirit Mana alone keeps it burning, and a great deal of it. |
Pyre unit | 100000 atk · 85000 hp | ||
| Frost ape It strikes with hands colder than ice, then breathes a blast of cold at its foes. |
Reverie unit | 500 atk · 1000 hp | ||
| Frost spirit It strikes from afar with killing cold, and then strikes again. |
Reverie unit | 200000 atk · 90000 hp | ||
| Gale spirit It is enormous and fast. |
Reverie unit | 300000 atk · 60000 hp | ||
| Ghost blade It fights with a blade that carries light. |
Lumen unit | 2900 atk · 2600 hp | ||
| Grand cleric In battle it stands back, throws light at the enemy and mends the wounds of its own side. |
Lumen unit | 200 atk · 130 hp | ||
| Great ape A Sealborn calls these beasts with Beast summoning, the Bloom call to the beasts of the woods. |
Bloom unit | 240 atk · 450 hp | ||
| Grove keeper A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Bloom unit | 440 atk · 180 hp | ||
| Grubling They answer no drum. |
Pyre unit | 125 atk · 150 hp | ||
| Hawk Hiring one costs geld, a person and a little mana, and the Barracks organise the contract. |
Plain unit | 200 atk · 50 hp | ||
| High seraph Like every called shape, it is held in the Hallow by mana. |
Lumen unit | 4000 atk · 5000 hp | ||
| Hired tracker A tracker shoots from range, looses a second volley after the first and aims true. |
Plain unit | 200 atk · 250 hp | ||
| Holy champion It fights hand to hand, with a blade that carries light and a great shield. |
Lumen unit | 360 atk · 240 hp | ||
| Holy warrior They fight hand to hand, shoulder to shoulder behind their shields. |
Lumen unit | 160 atk · 130 hp | ||
| Horned fiend A mage calls it with Summon horned fiend. |
Umbra unit | 2750 atk · 950 hp | ||
| Horned steed It strikes first with raw power from its horn, then with its hooves, and it is fast. |
Lumen unit | 4000 atk · 2500 hp | ||
| Man-at-Arms This soldier serves the lineage's given word as well as its pay. |
Human unit | 225 atk · 150 hp | ||
| Sapper A Human lord builds works and walls, and their lineage's songs say that is where this service began. |
Human unit | 90 atk · 100 hp | ||
| Workshop ox The workshop copy takes the form and leaves the shard behind. |
Plain unit | 20000 atk · 15000 hp | ||
| Militia Every kingdom begins its Turning with a few of them already standing. |
Plain unit | 80 atk · 80 hp | ||
| Mind mote Each is frail and quick. |
Reverie unit | 460 atk · 100 hp | ||
| Minor fiend Unlike most of the Deep's creatures, it is not called by a spell. |
Umbra unit | 150 atk · 80 hp | ||
| Multi serpent A Sealborn calls the serpent with Summon multi serpent. |
Pyre unit | 3000 atk · 3000 hp | ||
| Noble elf A Sealborn calls them with Summon noble elf. |
Bloom unit | 13000 atk · 5000 hp | ||
| Oak maiden A Sealborn calls them with Summon oak maiden. |
Bloom unit | 240 atk · 70 hp | ||
| Orc bowman A kingdom recruits them through its Barracks for a little geld, a little mana and a person. |
Umbra unit | 80 atk · 100 hp | ||
| Orc marauder A kingdom recruits them through its Barracks for a little geld, a little mana and a person. |
Umbra unit | 100 atk · 110 hp | ||
| Pact fiend It is not recruited. |
Umbra unit | 100000 atk · 40000 hp | ||
| Pixie drake A kingdom recruits these little drakes through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Bloom unit | 300 atk · 60 hp | ||
| Pod beast A lesser work made with Tellan, the Keeper of Tallies's method holds no Seal-shard, but operating it can release a bound creature without anyone casting a spell. |
Plain unit | 500 atk · 1 hp | ||
| Poison maiden The poisoners say their venom is a craft, not a spell. |
Plain unit | 500 atk · 200 hp | ||
| Poison maiden twin What divides them is a story. |
Plain unit | 500 atk · 200 hp | ||
| Profane reaper A mage calls it with Summon profane reaper. |
Umbra unit | 210000 atk · 85000 hp | ||
| Mindmaw It consumes minds to sustain its own thought. |
Reverie unit | 8000 atk · 5000 hp | ||
| Rampart fiend No barracks trains it. |
Umbra unit | 13600 atk · 10750 hp | ||
| Rider Riders strike hand to hand, but they arrive first. |
Plain unit | 180 atk · 120 hp | ||
| Risen corpse In the Age of Odrin, Odrin Half-Core laid his affinity over such ground. |
Umbra unit | 210 atk · 170 hp | ||
| Rock spirit Mana alone keeps it standing, and a great deal of it. |
Bloom unit | 100000 atk · 100000 hp | ||
| Rogue mage That, the artisans say, is where the bolts come from. |
Plain unit | 1600 atk · 100 hp | ||
| Saurian A Sealborn calls them with Summon saurian. |
Pyre unit | 300 atk · 250 hp | ||
| Screaming root Bloom cultivators tell a story about the scream. |
Bloom unit | 1680 atk · 1344 hp | ||
| Sea singer It fights by singing. |
Reverie unit | 3400 atk · 600 hp | ||
| Sellsword Do not mistake one for a Wanderer. |
Plain unit | 600 atk · 300 hp | ||
| Seraph Mana keeps it there. |
Lumen unit | 800 atk · 1000 hp | ||
| Serpent queen She strikes with her coils and with lightning, and she aims true. |
Lumen unit | 13000 atk · 10500 hp | ||
| Shade elf mage It does not come as a shape out of the Welter or up from the Deep. |
Umbra unit | 4500 atk · 4500 hp | ||
| Shadow novice No native has a Seal-shard, and only a shard can cast a spell. |
Umbra unit | 700 atk · 100 hp | ||
| Shield wall A Sealborn's wards consume mana, and when mana runs short they drop. |
Plain unit | 90 atk · 100 hp | ||
| Siege engine It throws stones from far behind the line, and in a siege it breaks walls. |
Lumen unit | 600 atk · 450 hp | ||
| Sky genie It flies. |
Reverie unit | 8000 atk · 7650 hp | ||
| Snap plant A Sealborn calls these plants with Summon snap plant. |
Bloom unit | 1754 atk · 1344 hp | ||
| Spearman The folk say the spear began in the fields. |
Plain unit | 100 atk · 90 hp | ||
| Specter Its bond is deep. |
Umbra unit | 2400 atk · 1000 hp | ||
| Spirit medium It is frail. |
Lumen unit | 260 atk · 75 hp | ||
| Star mage It strikes from a distance, first with raw power and then with lightning, and it moves quickly. |
Lumen unit | 1200 atk · 750 hp | ||
| Quarry sentinel The guild artisans tell how it began. |
Plain unit | 20000 atk · 15000 hp | ||
| Stone gazer Its gaze holds the living still. |
Reverie unit | 2000 atk · 650 hp | ||
| Stone sentinel Made things are Plain, but the card counts this one as Umbra. |
Plain unit | 400 atk · 300 hp | ||
| Strangling ivy The ivy lashes at whatever stands within its reach and drinks the life of what it strikes, and in battle it grows back from what the blades cut away. |
Bloom unit | 336 atk · 336 hp | ||
| Swan maiden A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Bloom unit | 220 atk · 255 hp | ||
| Temple guard It fights hand to hand behind a great shield, throws light from a distance and mends the wounds of those beside it. |
Lumen unit | 400 atk · 375 hp | ||
| Temptress fiend It is not recruited. |
Umbra unit | 200 atk · 50 hp | ||
| Throne seraph It flies. |
Lumen unit | 200000 atk · 80000 hp | ||
| Thunder giant A Sealborn calls thunder giants with Summon thunder giant. |
Pyre unit | 16000 atk · 5800 hp | ||
| Tide spirit It strikes from afar, drowning and choking what it reaches, and it lasts a long time in battle. |
Reverie unit | 400000 atk · 72000 hp | ||
| Toad It has no recruitment price and asks no upkeep. |
Plain unit | 10 atk · 10 hp | ||
| Tree guardian A Sealborn calls tree guardians with Summon tree guardian. |
Bloom unit | 4200 atk · 4200 hp | ||
| Tri beast A Sealborn calls the beast with Summon tri beast. |
Pyre unit | 2500 atk · 2200 hp | ||
| Tunnel brute The Sealborn say its people dig toward the places where the Deep's threshold presses close to the ground, and that the dark there knits their wounds. |
Umbra unit | 400 atk · 400 hp | ||
| Umbra Its bond is shallow, and its master can release its borrowed life and dismiss it. |
Umbra unit | 600 atk · 250 hp | ||
| War elephant Hiring one is costly: a great deal of geld, a little mana and several people. |
Plain unit | 1000 atk · 1000 hp | ||
| Warg rider A kingdom recruits them through its Barracks for geld, a little mana and people. |
Umbra unit | 200 atk · 550 hp | ||
| Wing drake A Sealborn calls these drakes with Summon wing drake. |
Pyre unit | 800 atk · 1000 hp | ||
| Winged horse It flies over walls and lines and fights with hoof and teeth. |
Lumen unit | 300 atk · 290 hp | ||
| Wolf shifter The folk say shifters are born among those who live at the edge of the Mist, where the Covenant has not yet fixed the ground. |
Plain unit | 2300 atk · 1000 hp | ||
| Zealot Such folk believe they fight in Daegred, the Sunward's light. |
Plain unit | 500 atk · 500 hp | ||
| Alluring dreams Before the fighting, it calls Temptress fiend up out of the Deep to fight for the caster. |
Reverie spell | 40,000 mana · battle | ||
| Arrow ward Lumen cultivators call it a kingdom's great ward folded small enough to fit one company. |
Lumen spell | 700 mana · battle | ||
| Bark spirit It is among the simpler spells, so a mage of any affinity can learn it, though across the ring it costs more, fails more easily and lays a thinner skin. |
Bloom spell | 600 mana · battle | ||
| Beast growth Enchantments exist in Seven Seals. |
Bloom spell | enchantment | ||
| Beast summoning Research presses the spell into a Seal-shard, and like every learned spell it perishes at the Unsealing. |
Bloom spell | 5,600 mana · summon | ||
| Befuddle Enchantments exist in Seven Seals. |
Reverie spell | enchantment | ||
| Blessing Newcomers of that affinity say it is among the first spells they recover. |
Lumen spell | 700 mana · battle | ||
| Blink stride Cultivators of Reverie say a wall holds only while those who face it believe it is there. |
Reverie spell | 8,000 mana · battle | ||
| Blood rage For the length of a battle, every company the caster fields strikes harder. |
Umbra spell | 10,000 mana · battle | ||
| Boon of chance Sometimes it gives nothing at all. |
Reverie spell | 100,000 mana · instant | ||
| Brute might The gain grows as the caster's realm deepens toward full mastery of the spell, and the card shows how far. |
Pyre spell | 3,000 mana · battle | ||
| Burning edge Sealborn of Pyre call it the sister of Fire dart. |
Pyre spell | 20,000 mana · battle | ||
| The Sunward Enclosure Enchantments exist in Seven Seals. |
Plain spell | enchantment | ||
| Concussion This is a spell that belongs to its own affinity. |
Pyre spell | 14,000 mana · battle | ||
| Conflagration Like every battle spell, it must get past the ward, the resistance of its affinity and the creature's own resistance. |
Pyre spell | 500,000 mana · battle | ||
| Corrode mail Bloom artisans say a made thing is only borrowed from the ground, and the ground always asks for it back. |
Bloom spell | 20,000 mana · battle | ||
| Dark convocation Enchantments exist in Seven Seals. |
Plain spell | enchantment | ||
| Dazzling allure Some already have it. |
Bloom spell | 3,000 mana · battle | ||
| Dazzling burst Lumen cultivators say the flash is pure order, too clear for the eye to find a mark through. |
Lumen spell | 3,500 mana · battle | ||
| Deadly stare Umbra cultivators describe it from the inside. |
Plain spell | 30,000 mana · battle | ||
| Dread wave Before the fighting, the spell rolls over a single company. |
Plain spell | 600 mana · battle | ||
| Element ward Enchantments exist in Seven Seals. |
Lumen spell | enchantment | ||
| Ember ward It is a battle spell, so it takes the side's one battle-spell place, and anything it does to an enemy must get past the ward, the resistance of its affinity and the creature's own resistance. |
Pyre spell | 250,000 mana · battle | ||
| The Deepward Step Its age grants no privilege. |
Plain spell | 300,000 mana · summon | ||
| False treasure Nor does all of it arrive. |
Reverie spell | 100,000 mana · instant | ||
| Far glass In the Age of the Given Word, a broken alliance showed Flint D. |
Reverie spell | 5,000 mana · instant | ||
| Field intel It shows one rival kingdom's army, and a kingdom's protections against scouting can turn it aside. |
Human spell | 2,500 mana · instant | ||
| Fire dart They carry no affinity of their own, so fire can ride their arrows without changing what they are. |
Pyre spell | 700 mana · battle | ||
| Flame orb Sealborn of Pyre call it Kindle grown large: the same spark, fed by a deeper core until it will not fit in a hand. |
Pyre spell | 20,000 mana · battle | ||
| Focused mind Enchantments exist in Seven Seals. |
Reverie spell | enchantment | ||
| Forked lightning Each side brings only one battle spell, and this one must still get past the ward, the resistance of its affinity and the creature's own resistance. |
Pyre spell | 250,000 mana · battle | ||
| Gale storm It is a costly spell to bring, and each side brings only one battle spell, so a Bloom lord saves it for a foe whose strength is in the air: winged hosts, wing-beasts, anything that means to strike from above before the line can close. |
Bloom spell | 20,000 mana · battle | ||
| Golden transmutation Enchantments exist in Seven Seals. |
Reverie spell | enchantment | ||
| Grand mirage Enchantments exist in Seven Seals. |
Reverie spell | enchantment | ||
| Greenmother's Unbinding Its ancient rank does not override the ring. |
Bloom spell | 1,000,000 mana · instant | ||
| Grave touch Enchantments exist in Seven Seals. |
Plain spell | enchantment | ||
| Grave uprising Umbra cultivators explain it simply. |
Umbra spell | 20,000 mana · summon | ||
| The Ash Furrow Cast on another kingdom, it tears open a furrow through that kingdom's stores and drains its mana. |
Pyre spell | 100,000 mana · instant | ||
| Grove growth Enchantments exist in Seven Seals. |
Bloom spell | enchantment | ||
| Harmony and goodwill Enchantments exist in Seven Seals. |
Lumen spell | enchantment | ||
| Heartsick charm Cultivators of Reverie say the spell sends the enemy a brief dream of loving the soldiers in front of them, and it is hard to strike what you have dreamed of loving. |
Reverie spell | 8,000 mana · battle | ||
| Heavy ground Each side brings only one battle spell, and this one must still get past the ward, the resistance of its affinity and the creature's own resistance. |
Pyre spell | 30,000 mana · battle | ||
| Human drill While it stands, the lord raises their recruits faster. |
Human spell | passive | ||
| Human masonry The card prices it as research. |
Human spell | passive | ||
| Human siegecraft The card prices it as research. |
Human spell | passive | ||
| Illusory force On the ring of affinities, dreams die, so Reverie feeds Umbra. |
Reverie spell | 800 mana · battle | ||
| Immobilize Cultivators of Reverie say almost everyone knows this spell already, from the inside. |
Reverie spell | 10,000 mana · battle | ||
| Keen sight It does nothing for anyone but elves. |
Bloom spell | 600 mana · battle | ||
| Kindle It is a battle spell, and each side brings only one. |
Pyre spell | 1,000 mana · battle | ||
| Kinetic bolt In a shard that woke in Pyre, the spell does a little more. |
Pyre spell | 700 mana · battle | ||
| Laid down arms Enchantments exist in Seven Seals. |
Lumen spell | enchantment | ||
| Levitation Every Sealborn is a foreign soul who remembers being somewhere else. |
Reverie spell | 12,000 mana · battle | ||
| Life drain For the length of a battle, every company the caster fields takes life from the enemies it strikes. |
Umbra spell | 20,000 mana · battle | ||
| Magma burst Sealborn of Pyre say the Law of Equals binds this fire. |
Pyre spell | 200,000 mana · instant | ||
| Malediction It is a spoken ill-wish. |
Umbra spell | 700 mana · battle | ||
| Mending touch A shard woken in Lumen mends a little even at its shallowest realm. |
Lumen spell | 500 mana · battle | ||
| Mind lock Enchantments exist in Seven Seals. |
Reverie spell | enchantment | ||
| Mist bank The old story is that small kingdoms used it during the devouring, in the Age of the First Sealborn, because a great army that cannot see fights no more effectively than a small one. |
Reverie spell | 950 mana · battle | ||
| Plague tide Enchantments exist in Seven Seals. |
Umbra spell | enchantment | ||
| Psychic lash It is still magic, so it must pass the ward, the resistance of its affinity and the creature's own resistance. |
Reverie spell | 20,000 mana · battle | ||
| Quickened pace Cultivators of Reverie say a dream can make a moment as long as the dreamer needs, and this spell lends a company that stretched moment. |
Reverie spell | 3,500 mana · battle | ||
| Radiant blade Lumen cultivators say light is easiest to hold along an edge, and that it will not follow a thing once it leaves the hand. |
Lumen spell | 20,000 mana · battle | ||
| Radiant ward Lumen cultivators say the spell was first pressed in the Age of Odrin. |
Lumen spell | 700 mana · battle | ||
| Raise bone soldiers Every raising answers Odrin Half-Core. |
Umbra spell | 2,500 mana · summon | ||
| Raise corpse eaters Umbra cultivators have an explanation. |
Plain spell | 15,600 mana · summon | ||
| Raise corpses These are not the bodies the dead once had. |
Plain spell | 5,100 mana · summon | ||
| Relic seeking It never comes back with a relic. |
Lumen spell | 20,000 mana · instant | ||
| Relic shattering What breaks is lost for the Turning. |
Lumen spell | 30,000 mana · instant | ||
| Relic theft For all its reach, it never takes a relic. |
Reverie spell | 20,000 mana · instant | ||
| Restore fallen Lumen cultivators call it the deeper form of Silver palm mending, pressed by those who wanted the light to reach further down. |
Lumen spell | 20,000 mana · battle | ||
| Rot and ruin Enchantments exist in Seven Seals. |
Umbra spell | enchantment | ||
| Sacred radiance Enchantments exist in Seven Seals. |
Lumen spell | enchantment | ||
| Sacred utterance Lumen cultivators say the word commands only what has no right to stand. |
Lumen spell | 10,000 mana · battle | ||
| Sanguine rite Enchantments exist in Seven Seals. |
Plain spell | enchantment | ||
| The Unheard Wall Enchantments exist in Seven Seals. |
Reverie spell | enchantment | ||
| Silk snare It is a small spell and a low in cost one, among the simpler spells, so a mage of any affinity can learn it, though across the ring it costs more and fails more easily. |
Bloom spell | 600 mana · battle | ||
| Silver palm mending Lumen cultivators are careful about what this is. |
Lumen spell | 8,000 mana · battle | ||
| Sloth hex Enchantments exist in Seven Seals. |
Reverie spell | enchantment | ||
| Slumber Aefenna, the Lamplighter, who holds Reverie, also holds the Third Seal, which keeps back a night without ending. |
Reverie spell | 700 mana · battle | ||
| Solar blessing Enchantments exist in Seven Seals. |
Bloom spell | enchantment | ||
| The Deep bargain Enchantments exist in Seven Seals. |
Plain spell | enchantment | ||
| Soul taint Before the fighting starts, the spell falls on a single enemy company. |
Plain spell | 1,000 mana · battle | ||
| Star fall Enchantments exist in Seven Seals. |
Pyre spell | enchantment | ||
| Storm calling Enchantments exist in Seven Seals. |
Bloom spell | enchantment | ||
| Storm lance Enchantments exist in Seven Seals. |
Pyre spell | enchantment | ||
| Summon air maiden It is still a simple spell, yet it asks for more turns than the smallest summonings of its affinity. |
Reverie spell | 8,100 mana · summon | ||
| Summon bear shifter The bear-folk are proud that they carry Bloom. |
Bloom spell | 29,500 mana · summon | ||
| Summon blood drinker Ordinary folk say these are the dead who learned to take their borrowed life by mouth, from enemies as well as from the kingdom that keeps them. |
Plain spell | 77,700 mana · summon | ||
| Summon bone sorcerer Umbra cultivators say these are the dead who kept the most of their old shape while they waited, and that something of what they knew in life comes up with them. |
Umbra spell | 79,900 mana · summon | ||
| Summon brook maiden Cultivators find the gift odd. |
Bloom spell | 7,900 mana · summon | ||
| Summon celestial judge Lumen cultivators tie these judges to the Law of Equals. |
Lumen spell | 60,000 mana · summon | ||
| Summon cinder hound Beasts are among the affinity-born, native life that grows where an affinity runs strong. |
Pyre spell | 24,400 mana · summon | ||
| Summon colossus Summoned things are shapes a spell calls out of the Welter, and mana keeps them standing. |
Lumen spell | 300,000 mana · summon | ||
| Summon crimson drake Dragons are among the affinity-born, native life that grows where an affinity runs strong. |
Pyre spell | 300,000 mana · summon | ||
| Summon deep behemoth Before anything existed there was only the Welter, raw power with no lasting shape, until seven beings found shapes that held and became the gods. |
Reverie spell | 300,000 mana · summon | ||
| Summon dwarf runecaster Fire-folk are among the affinity-born peoples, native life where an affinity runs strong. |
Pyre spell | 40,000 mana · summon | ||
| Summon dwarf zealot Fire-folk are among the affinity-born peoples: native life where an affinity runs strong. |
Pyre spell | 6,800 mana · summon | ||
| Summon eagle lion They nest on bare crags where nothing seems to grow. |
Bloom spell | 34,600 mana · summon | ||
| Summon elf swordsinger The blade-singers call themselves the Greenmother's pruning knife. |
Bloom spell | 45,000 mana · summon | ||
| Summon fae mote Every Sealborn is a foreign soul, and every one remembers being somewhere else. |
Reverie spell | 6,600 mana · summon | ||
| Summon fiend rider The Human lineages have a song about them. |
Plain spell | 77,700 mana · summon | ||
| Summon fire lizard Beasts are among the affinity-born, native life that grows where an affinity runs strong. |
Pyre spell | 28,900 mana · summon | ||
| Summon firebird It lies beyond the complex spells a neighbour can reach, so only a Sealborn whose core woke in Bloom can master it. |
Bloom spell | 300,000 mana · summon | ||
| Summon flame genie Summoned things are shapes that a spell calls out of the Welter, the raw power that can become anything but keep nothing. |
Pyre spell | 46,800 mana · summon | ||
| Summon flame spirit Summoned things are shapes that a spell calls out of the Welter, and elementals are among them. |
Pyre spell | 300,000 mana · summon | ||
| Summon frost ape Every Sealborn is a foreign soul who remembers being somewhere else. |
Reverie spell | 35,000 mana · summon | ||
| Summon ghost blade The Sealborn who cast it do not agree on what the warriors are, but the Human lineages have a song about them. |
Lumen spell | 30,000 mana · summon | ||
| Summon grubling The affinity-born peoples are native life that grows where an affinity runs strong. |
Pyre spell | 4,500 mana · summon | ||
| Summon high seraph Lumen cultivators tell the high ones' story with care. |
Lumen spell | 52,000 mana · summon | ||
| Summon horned fiend Deopa's creatures are not all the same kind of thing. |
Umbra spell | 35,500 mana · summon | ||
| Summon horned steed Lumen cultivators remember these steeds in the story of Ysme of Lumen. |
Lumen spell | 30,000 mana · summon | ||
| Summon mind mote Cultivators of Reverie say the Welter has no shape of its own, so it takes the one the summoner holds in mind. |
Reverie spell | 6,600 mana · summon | ||
| Summon multi serpent Beasts are among the affinity-born, native life that grows where an affinity runs strong. |
Pyre spell | 41,700 mana · summon | ||
| Summon noble elf The noble lines believe they are older than the Scar, and that the Greenmother remembers her own. |
Bloom spell | 40,000 mana · summon | ||
| Summon oak maiden The grove-folk say each maiden belongs to one tree, and that the great tree-wardens called by Summon tree guardian are her elders. |
Bloom spell | 3,000 mana · summon | ||
| Summon profane reaper Umbra cultivators say the reapers are the Deep's answer to the Unmaker. |
Umbra spell | 300,000 mana · summon | ||
| Summon psi ravager The price does not stop there. |
Reverie spell | 65,700 mana · summon | ||
| Summon rampart fiend Umbra cultivators have a story for it. |
Plain spell | 80,000 mana · summon | ||
| Summon rock spirit It lies beyond the complex spells a neighbour can reach, so only a Sealborn whose core woke in Bloom can master it. |
Bloom spell | 300,000 mana · summon | ||
| Summon saurian The affinity-born peoples are native life that grows where an affinity runs strong. |
Pyre spell | 6,800 mana · summon | ||
| Summon screaming root Bloom cultivators tell where the scream came from. |
Bloom spell | 29,500 mana · summon | ||
| Summon sea singer Cultivators of Reverie say this summoning is sung, not spoken, because the Welter answers a song more readily than a command. |
Reverie spell | 24,500 mana · summon | ||
| Summon seraph Where Lumen runs strong, the Hallow has celestial peoples among its affinity-born life. |
Lumen spell | 27,000 mana · summon | ||
| Summon serpent queen Newcomers are often surprised to find serpents answering a call of light. |
Lumen spell | 40,000 mana · summon | ||
| Summon shade elf mage Elves are among the affinity-born peoples, the native life of the Hallow that grows where an affinity runs strong. |
Umbra spell | 75,000 mana · summon | ||
| Summon sky genie Cultivators of Reverie say a great figure is slow to answer because it must be dreamed whole. |
Reverie spell | 30,000 mana · summon | ||
| Summon snap plant Farmers have their own name for them. |
Bloom spell | 45,000 mana · summon | ||
| Summon specter Ordinary folk tell a story about them. |
Plain spell | 35,500 mana · summon | ||
| Summon spirit medium Cultivators argue about whom these speakers speak for. |
Lumen spell | 6,300 mana · summon | ||
| Summon star mage The Hallow's affinity-born life includes astral peoples, and Lumen cultivators count these casters among them. |
Lumen spell | 27,000 mana · summon | ||
| Summon stone gazer The Welter can become anything, but it can keep nothing. |
Reverie spell | 27,000 mana · summon | ||
| Summon storm spirits The Welter can become anything, but it can keep nothing. |
Reverie spell | 280,000 mana · summon | ||
| Summon strangling ivy Bloom cultivators teach it beside the story of Odrin Half-Core. |
Bloom spell | 3,000 mana · summon | ||
| Summon throne seraph A Sealborn reaches no further than the complex spells of neighbouring affinities, so this spell belongs to cores that woke in Lumen. |
Lumen spell | 300,000 mana · summon | ||
| Summon thunder giant Summoned things are shapes that a spell calls out of the Welter, the raw power beyond the Covenant. |
Pyre spell | 50,000 mana · summon | ||
| Summon tree guardian The treefolk hold a proud belief. |
Bloom spell | 34,600 mana · summon | ||
| Summon tri beast Beasts are among the affinity-born, native life that grows where an affinity runs strong. |
Pyre spell | 46,800 mana · summon | ||
| Summon umbra Umbra cultivators say the shades are the thinnest of the stranded dead: remnants worn so far down that the spell can give them little more than a darkness to stand in. |
Plain spell | 2,500 mana · summon | ||
| Summon wing drake Dragons are among the affinity-born, native life that grows where an affinity runs strong. |
Pyre spell | 28,900 mana · summon | ||
| Summon winged horse Newcomers who fell through the Scar tell a story about these steeds. |
Lumen spell | 6,300 mana · summon | ||
| Swarm blight Enchantments exist in Seven Seals. |
Bloom spell | enchantment | ||
| Tainted wells The spell does a second thing, and many commanders value it more. |
Umbra spell | 20,000 mana · battle | ||
| Thunderbolt In a shard that woke in Pyre, the bolt also breaks the strike of an enemy company for the battle. |
Pyre spell | 40,000 mana · battle | ||
| Time lock Enchantments exist in Seven Seals. |
Reverie spell | enchantment | ||
| Torpor Cast by anyone else, it does nothing at all. |
Reverie spell | 8,000 mana · battle | ||
| Tranquility Its reason is growth. |
Bloom spell | 200,000 mana · instant | ||
| Unmaking Undon, the Unmaker, who holds this affinity, sealed on one term: no sealing lasts. |
Pyre spell | 40,000 mana · battle | ||
| Unseen host In any other hands it does nothing at all. |
Reverie spell | 3,000 mana · battle | ||
| Unweave Lumen cultivators explain it plainly. |
Lumen spell | passive | ||
| Veil of night Enchantments exist in Seven Seals. |
Lumen spell | enchantment | ||
| War hymn Enchantments exist in Seven Seals. |
Pyre spell | enchantment | ||
| Ward against malice Enchantments exist in Seven Seals. |
Lumen spell | enchantment | ||
| Wild boon Enchantments exist in Seven Seals. |
Bloom spell | enchantment | ||
| Wild remedy Its cultivators say a wound is only ground waiting to grow back over. |
Bloom spell | 2,000 mana · battle | ||
| Wild wisdom Enchantments exist in Seven Seals. |
Bloom spell | enchantment | ||
| Wondrous grace Lumen cultivators count it the last of three spells for the fallen, after Silver palm mending and Restore fallen. |
Lumen spell | 1,000,000 mana · battle | ||
| Ape delicacy It is served before battle, as the work its side brings. |
Reverie item | Consumed on use | ||
| Arrow screen Unrolled before the fighting, it shelters the whole army at once. |
Human item | Consumed on use | ||
| Beast ring Beasts are among the Hallow's own native life, found where an affinity runs strong. |
Bloom item | Consumed on use | ||
| Binding chain It is cast loose before the fighting starts. |
Plain item | Consumed on use | ||
| Blast barrel It is rolled out before the fighting and set off among the enemy. |
Pyre item | Consumed on use | ||
| Blessed vials It is thrown before the fighting starts. |
Umbra item | Consumed on use | ||
| Burial casket What lies inside is one of the restless dead, the natives' dead stranded at the threshold of Deopa, the Deep's Deep since the Breaking. |
Plain item | Consumed on use | ||
| Construct manual Reading it stands up a company of Workshop ox in the holder's kingdom. |
Plain item | Consumed on use | ||
| Courage draught It is shared out to the whole army before the fighting. |
Plain item | Consumed on use | ||
| Drowsy taper It is lit before the fighting, upwind of the enemy. |
Plain item | Consumed on use | ||
| Fairy powder Thrown over the enemy before the fighting, it settles on every company there. |
Plain item | Consumed on use | ||
| Fire oil jars The jars are smashed over the enemy before the fighting. |
Pyre item | Consumed on use | ||
| Fireward scroll It is read aloud before the fighting. |
Plain item | Consumed on use | ||
| Fog pouch Opened before the fighting, it pours out a fog that covers the whole field. |
Plain item | Consumed on use | ||
| Frost statuette It is thrown among the enemy before the fighting and shatters. |
Bloom item | Consumed on use | ||
| Gorgon head It is unwrapped before the fighting and held up to the enemy. |
Plain item | Consumed on use | ||
| Grail chart The chart claims to lead to the five sacred cups, the relic Sacred cup stained gold among them. |
Plain item | Consumed on use | ||
| Gutter flute It is not a weapon for the battlefield. |
Plain item | Consumed on use | ||
| Herb bundle It does its work during the fighting and after it. |
Bloom item | Consumed on use | ||
| Hex poppet It is used against another kingdom, not on a battlefield. |
Plain item | Consumed on use | ||
| Loot coffer What is inside is a gamble. |
Plain item | Consumed on use | ||
| Mana shard Breaking it pours mana into its holder's own kingdom. |
Plain item | Consumed on use | ||
| Mana whirl It is loosed on another kingdom, not on a battlefield. |
Plain item | Consumed on use | ||
| Marching drums The drums are beaten as the armies close. |
Plain item | Consumed on use | ||
| Mirage rod Each side may bring a work of its own into battle, and this one strikes first. |
Plain item | Consumed on use | ||
| Novice primer Open it in your own kingdom and it releases what is bound inside: a company of Toad or a company of Chipmunk, whichever chance decides. |
Plain item | Consumed on use | ||
| Odd tin It is the work its owner brings to a battle. |
Plain item | Consumed on use | ||
| Orchard fruit Set it out in your own kingdom and a troop of Great ape arrives. |
Plain item | Consumed on use | ||
| Pod beast seed Brought as the work its side carries into battle, it breaks open before the armies meet. |
Plain item | Consumed on use | ||
| Poison phial It is the work its side brings to the fight. |
Plain item | Consumed on use | ||
| Rogue letters Some lesser works attempt a theft, and this is one of them. |
Plain item | Consumed on use | ||
| Royal ultimatum Some lesser works gamble, and this one gambles on what it takes. |
Plain item | Consumed on use | ||
| Salve jar It is the work its side brings to a battle, and it does nothing until the fighting stops. |
Plain item | Consumed on use | ||
| Seeing sphere Turn it on a rival and it shows two things: the rival's army and the geld in its stores. |
Plain item | Consumed on use | ||
| Seer almanac Read it in your own kingdom and new folk arrive to settle there, all at once. |
Plain item | Consumed on use | ||
| Silk net It is the work its side brings to the fight. |
Plain item | Consumed on use | ||
| Sky rug It is the work its side brings to the fight. |
Plain item | Consumed on use | ||
| Small reprieve Read it in your own kingdom and the newest hostile enchantment laid on that kingdom lifts. |
Plain item | Consumed on use | ||
| Sparkling draught It is the work its side brings to the fight. |
Plain item | Consumed on use | ||
| Spoiled rations Sent to a rival, the rations are eaten, and they kill. |
Plain item | Consumed on use | ||
| Storm javelin It is the work its side brings to the fight. |
Plain item | Consumed on use | ||
| Tangle mesh It is the work its side brings to the fight. |
Plain item | Consumed on use | ||
| Triple lash wine Pour it in your own kingdom and the households grow. |
Plain item | Consumed on use | ||
| Vanishing ash It is the work its side brings to the fight. |
Plain item | Consumed on use | ||
| Warding pin It is the work its side brings to the fight. |
Plain item | Consumed on use | ||
| Wayfinder Beyond every kingdom's settled centre lies the Mist, ground the Covenant has not yet fixed. |
Plain item | Consumed on use | ||
| Wisdom stone Spend it in your own kingdom and geld fills the treasury at once. |
Plain item | Consumed on use | ||
| Azure frost No one knows who made it. |
Reverie relic | Permanent | ||
| Blessed bomb Its maker is unknown. |
Lumen relic | Consumed on use | ||
| Bone band Tellan records no maker, and the shard's first home is unknown. |
Umbra relic | Permanent | ||
| Bottomless purse No maker is recorded, and no one knows where its shard lay before. |
Plain relic | Permanent | ||
| Calamity box Tellan records no maker, and where the shard lay before its binding is unknown. |
Pyre relic | Reusable when ready | ||
| Clarity scroll Its maker is not recorded, and the shard's first home is unknown. |
Reverie relic | Consumed on use | ||
| Clockwork device No maker is recorded, and no one knows where the shard lay before. |
Pyre relic | Permanent | ||
| Crimson dagger Tellan names no maker, and the shard's first home is unknown. |
Umbra relic | Permanent | ||
| Crone mirror No maker is recorded, and where the shard lay before is unknown. |
Reverie relic | Permanent | ||
| Doom device Tellan names no maker, and where its shard lay before is unknown. |
Pyre relic | Consumed on use | ||
| Drake cleaver Tellan records no maker, and where the shard lay before its binding is unknown. |
Pyre relic | Permanent | ||
| Elder codex No maker is recorded, and where its shard lay before is unknown. |
Plain relic | Consumed on use | ||
| Enchanted looking glass Tellan names no maker, and the shard's first home is unknown. |
Reverie relic | Consumed on use | ||
| Entropy charm No maker is recorded, and where its shard lay before is unknown. |
Lumen relic | Permanent | ||
| Fate cards Tellan records no maker. |
Reverie relic | Reusable when ready | ||
| Final bulwark Tellan names no maker, and where its shard lay before is unknown. |
Lumen relic | Permanent | ||
| Firebird amulet Tellan records no maker. |
Pyre relic | Permanent | ||
| Fortune token No maker is recorded, and where its shard lay before is unknown. |
Plain relic | Permanent | ||
| Genie flask Tellan records no maker. |
Pyre relic | Consumed on use | ||
| Genie ring No maker is recorded, and where its shard lay before is unknown. |
Plain relic | Reusable when ready | ||
| Gilded diadem No maker is recorded, and where its shard lay before is unknown. |
Lumen relic | Permanent | ||
| Gleaming wings Tellan records no maker. |
Lumen relic | Permanent | ||
| Global truce No maker is recorded, and where its shard lay before is unknown. |
Lumen relic | Permanent | ||
| Grand magus staff No maker is recorded, and where its shard lay before is unknown. |
Plain relic | Reusable when ready | ||
| Grand strategy codex No maker is recorded, and where its shard lay before is unknown. |
Plain relic | Permanent | ||
| Guardian charm No maker is recorded, and where its shard lay before is unknown. |
Plain relic | Permanent | ||
| Hourglass egg No maker is recorded, and where its shard lay before is unknown. |
Plain relic | Consumed on use | ||
| Infatuation draught Tellan names no maker, and where its shard lay before is unknown. |
Plain relic | Consumed on use | ||
| Infernal flame No maker is recorded, and where its shard lay before is unknown. |
Pyre relic | Permanent | ||
| Greenmother's Ox The Ox still works the same way. |
Bloom relic | Permanent | ||
| Killers mantle Tellan names no maker, and where its shard lay before is unknown. |
Umbra relic | Permanent | ||
| Legend blade No maker is recorded, and where its shard lay before is unknown. |
Lumen relic | Permanent | ||
| Lunar rod No maker is recorded, and where its shard lay before is unknown. |
Reverie relic | Reusable when ready | ||
| Mage regalia No maker is recorded, and where the shard lay before is unknown. |
Plain relic | Permanent | ||
| Mindreader helm Its gift is narrow and sharp. |
Reverie relic | Permanent | ||
| Nullifying gauntlet The Fourth Seal lets power hold the form of a spell. |
Plain relic | Reusable when ready | ||
| Old kings amulet While it is held, the heroes in its holder's service learn more from every battle. |
Plain relic | Permanent | ||
| Onyx ankh On the ring of affinities, Umbra and Lumen lie across from each other and repel. |
Umbra relic | Permanent | ||
| Quartz elder staff Its gifts are broad. |
Plain relic | Permanent | ||
| Sacred cup bright gold After each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Bloom. |
Bloom relic | Permanent | ||
| Sacred cup copper After each battle, the cup restores some of its holder's fallen companies, but only if the holder's core woke in Lumen. |
Lumen relic | Permanent | ||
| Sacred cup silver After each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Reverie. |
Reverie relic | Permanent | ||
| Sacred cup skull After each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Umbra. |
Umbra relic | Permanent | ||
| Sacred cup stained gold After each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Pyre. |
Pyre relic | Permanent | ||
| Sacrificial altar Its bargain is written openly in the accounts. |
Umbra relic | Permanent | ||
| Saints tress It guards in two ways. |
Lumen relic | Permanent | ||
| Salt sea scroll Written in it is The Sunward Enclosure, one of the five oldest spells, older than the Scar. |
Lumen relic | Consumed on use | ||
| Scarlet standard Its gift is simple. |
Pyre relic | Permanent | ||
| Scorching stone It is thrown once, at another kingdom, and it burns that kingdom's Nodes. |
Pyre relic | Consumed on use | ||
| Scrying bowl Turned on another kingdom, the bowl shows everything that matters there: its army, its geld and mana, its people, its buildings and the enchantments standing over it. |
Reverie relic | Reusable when ready | ||
| Shadow vellum Written on it is The Deepward Step, one of the five oldest spells, older than the Scar. |
Umbra relic | Consumed on use | ||
| Shelter orb It is used once. |
Lumen relic | Consumed on use | ||
| Shepherd pipes The pipes do not make their holder's army stronger. |
Bloom relic | Permanent | ||
| Shrouding mantle While it is held, every attempt to spy out what lies in its holder's kingdom is turned aside. |
Reverie relic | Permanent | ||
| Sinful idol While it is held, its holder's kingdom resists spells of every affinity more strongly. |
Umbra relic | Permanent | ||
| Smoldering resin While it burns in its holder's kingdom, the holder's spells cost less mana, dispelling costs less, and casting fails less often. |
Pyre relic | Permanent | ||
| Sovereign rod It gives order to two things at once. |
Lumen relic | Permanent | ||
| Spirit devourer It favours Deopa's creatures, the shapes that belong to the Deep. |
Umbra relic | Permanent | ||
| Stone lore book Cut into those leaves is The Ash Furrow, one of the five oldest spells, older than the Scar. |
Pyre relic | Consumed on use | ||
| Storm sword The sword belongs to the storm. |
Pyre relic | Permanent | ||
| Thrall rouge It is used once, against another kingdom, and it takes a hero from that kingdom's service into its holder's. |
Reverie relic | Consumed on use | ||
| Thunder maul The maul strikes the ground, and everything standing on it feels the blow. |
Pyre relic | Permanent | ||
| Trial rod It is laid once on a hero in the holder's service. |
Plain relic | Consumed on use | ||
| Truth lenses On the ring of affinities, Lumen feeds Reverie: order dreams. |
Lumen relic | Permanent | ||
| Unweaving scroll Written in it is Greenmother's Unbinding, one of the five oldest spells, older than the Scar. |
Bloom relic | Consumed on use | ||
| Violet ring While it is worn, its holder's spells cost less mana and fail less often, whatever their affinity. |
Reverie relic | Permanent | ||
| Weeping crystal It does not depend on how many Nodes the kingdom has raised. |
Plain relic | Permanent | ||
| Bone caller Bone callers name Odrin Half-Core their first teacher, though none of them claims to have met him. |
Umbra hero | Included in your observed upkeep; varies with level | ||
| Conjurer A casting mage calls summoned things out of the Welter with a spell and pays mana to keep them standing. |
Bloom hero | Included in your observed upkeep; varies with level | ||
| Cutthroat Its kind serves in Pyre, the affinity of fire, destruction and war that Undon, the Unmaker holds. |
Pyre hero | Included in your observed upkeep; varies with level | ||
| Doom rider It serves in Umbra, the affinity of death and its aftermath. |
Umbra hero | Included in your observed upkeep; varies with level | ||
| Drake rider Its kind serves in Pyre, the affinity of fire, destruction and war that Undon, the Unmaker holds. |
Pyre hero | Included in your observed upkeep; varies with level | ||
| Deopa's guest The Deep lies inside the god, beneath the Hallow's remade ground and outside it. |
Umbra hero | Included in your observed upkeep; varies with level | ||
| Flame caller It serves in Pyre, the affinity of fire, destruction and war that Undon, the Unmaker holds. |
Pyre hero | Included in your observed upkeep; varies with level | ||
| Hag Umbra raises the restless dead on life borrowed from the living, and the kingdom pays in people. |
Umbra hero | Included in your observed upkeep; varies with level | ||
| Flock warden It serves in Bloom, the affinity of growth, beasts and living ground. |
Bloom hero | Included in your observed upkeep; varies with level | ||
| Huntress Its kind serves in Bloom, the affinity of growth, beasts and living ground, which Virenna, the Greenmother holds. |
Bloom hero | Included in your observed upkeep; varies with level | ||
| Tellan's reader Tellan, the Keeper of Tallies keeps the Mnemoliths outside the world and records every art and every first discovery. |
Reverie hero | Included in your observed upkeep; varies with level | ||
| Minstrel It serves in Reverie, the affinity of dream, illusion and mind that Aefenna, the Lamplighter holds. |
Reverie hero | Included in your observed upkeep; varies with level | ||
| Mirage weaver It serves in Reverie, the affinity of dream, illusion and mind that Aefenna, the Lamplighter holds. |
Reverie hero | Included in your observed upkeep; varies with level | ||
| Old campaigner Wanderers keep their memories from world to world. |
Plain hero | Included in your observed upkeep; varies with level | ||
| Radiant champion The champions tell the history of their kind through Wen Sarai. |
Lumen hero | Included in your observed upkeep; varies with level | ||
| Rager It serves in Pyre, the affinity of fire, destruction and war. |
Pyre hero | Included in your observed upkeep; varies with level | ||
| Root speaker It serves in Bloom, the affinity of growth, beasts and living ground. |
Bloom hero | Included in your observed upkeep; varies with level | ||
| Runeweaver It strikes with magic from a distance. |
Bloom hero | Included in your observed upkeep; varies with level | ||
| Shield bearer It fights hand to hand, and it grows stronger and harder to kill the longer it serves. |
Lumen hero | Included in your observed upkeep; varies with level | ||
| Wall listener A kingdom's Workshops set the pace of construction. |
Plain hero | Included in your observed upkeep; varies with level | ||
| Soul harvester It is not one of the creatures of Deopa, the Deep, but it works for them. |
Umbra hero | Included in your observed upkeep; varies with level | ||
| Storm maiden It serves in Reverie, the affinity of dream, illusion and mind that Aefenna, the Lamplighter holds. |
Reverie hero | Included in your observed upkeep; varies with level | ||
| Temple healer It strikes with holy light from a distance, and it grows stronger and harder to kill the longer it serves. |
Lumen hero | Included in your observed upkeep; varies with level | ||
| Tomb warden Those dead are the natives' dead. |
Umbra hero | Included in your observed upkeep; varies with level | ||
| Road steward Once it has served long enough, it brings its employer a steady sum of geld every turn, and the sum grows the longer it stays. |
Plain hero | Included in your observed upkeep; varies with level | ||
| Crucible keeper A kingdom runs on two currencies: mana, the raw power a core or a node draws, and geld, the coin ordinary folk pay. |
Plain hero | Included in your observed upkeep; varies with level | ||
| Undead stalker Its quarry is the restless dead: the natives' dead, stranded at the threshold of the Deep since the Breaking. |
Lumen hero | Included in your observed upkeep; varies with level | ||
| War chief It serves in Pyre, the affinity of fire, destruction and war. |
Pyre hero | Included in your observed upkeep; varies with level | ||
| Barracks Every recruit is one of the kingdom's own people, and recruiting one costs geld and a person. |
Plain building | 800 geld, 0 mana | ||
| Barrier When a spell comes against a kingdom, the ward is the first thing it must get past. |
Plain building | 0 geld, 50 mana | ||
| Farm The people who work them are ordinary folk: coreless, Plain, needing no Core to live on the ground. |
Plain building | 500 geld, 0 mana | ||
| Fortress Lose every Fortress, and the kingdom is lost for the Turning. |
Human building | 5000 geld, 0 mana | ||
| Guild It recovers spells. |
Plain building | 1000 geld, 0 mana | ||
| Node A Sealborn's core draws mana of its own, but a Node gathers it from the ground itself, and it is not only for mages. |
Human building | 1500 geld, 0 mana | ||
| Town The people inside are ordinary folk. |
Plain building | 1500 geld, 0 mana | ||
| Wilderness Beyond a kingdom's settled centre lies the Mist, ground the Covenant has not yet fixed. |
Plain building | |||
| Workshop This is also where constructs are made: soldiers built rather than born, each with its own listed costs. |
Plain building | 1000 geld, 0 mana |
Nothing matches. Try a shorter word.