Units
116 entries · what things are and do| Air maiden It flies, and it is quick. |
Reverie unit | 1000 atk · 150 hp | ||
| Apparition A blade passes through it as through fog, and nothing that strikes at the mind can reach it. |
Reverie unit | 100 atk · 130 hp | ||
| Armiger It fights hand to hand and holds where lighter soldiers break. |
Lumen unit | 250 atk · 200 hp | ||
| Battle dog Hiring one costs geld, people and a little mana, and the Barracks organise the contract. |
Plain unit | 400 atk · 400 hp | ||
| Bear shifter A Sealborn calls them with Summon bear shifter. |
Bloom unit | 2300 atk · 1000 hp | ||
| Blood drinker All the restless dead borrow life. |
Umbra unit | 9000 atk · 4500 hp | ||
| Bone soldier Its bond is shallow. |
Umbra unit | 100 atk · 70 hp | ||
| Bone sorcerer It looks like a scholar and strikes like a caster, but the natives lived without cores, and no native dead ever held one. |
Umbra unit | 5500 atk · 7500 hp | ||
| Bowman The bow is the first answer to a charge. |
Plain unit | 80 atk · 80 hp | ||
| Brook maiden A Sealborn calls her with Summon brook maiden. |
Bloom unit | 940 atk · 150 hp | ||
| Brute giant A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Pyre unit | 400 atk · 300 hp | ||
| Cave dweller A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Pyre unit | 200 atk · 160 hp | ||
| Celestial judge It strikes first with raw power and then closes with a blade. |
Lumen unit | 13500 atk · 9000 hp | ||
| Chipmunk It has no recruitment price and asks no upkeep. |
Plain unit | 10 atk · 10 hp | ||
| Cinder hound Mana sustains it, and its card sets a keep in geld as well. |
Pyre unit | 1000 atk · 700 hp | ||
| Colossus It strikes with light, then hurls lightning from afar, and it strikes again before the enemy recovers. |
Lumen unit | 200000 atk · 85000 hp | ||
| Corpse eater Its bond is deep. |
Umbra unit | 500 atk · 400 hp | ||
| Corrupt high seraph It is not recruited. |
Umbra unit | 12000 atk · 7500 hp | ||
| Corrupt seraph It is not recruited. |
Umbra unit | 2400 atk · 1500 hp | ||
| Corrupt throne seraph It is not recruited. |
Umbra unit | 600000 atk · 120000 hp | ||
| Bloodkiln drake A Sealborn calls it with Summon crimson drake, and pays for it in more than mana. |
Pyre unit | 250000 atk · 120000 hp | ||
| Deep behemoth The sea's depths it rises from are not Deopa's Deep, and it is not one of Deopa's creatures. |
Reverie unit | 200000 atk · 100000 hp | ||
| Dread illusion It strikes at the mind, and its blow is real enough. |
Reverie unit | 400 atk · 1 hp | ||
| Dwarf axeman A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Pyre unit | 200 atk · 160 hp | ||
| Dwarf guard A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Pyre unit | 300 atk · 220 hp | ||
| Dwarf runecaster A Sealborn calls them with Summon dwarf runecaster. |
Pyre unit | 5000 atk · 4500 hp | ||
| Dwarf zealot A Sealborn calls them with Summon dwarf zealot. |
Pyre unit | 275 atk · 250 hp | ||
| Eagle lion A Sealborn calls these beasts with Summon eagle lion. |
Bloom unit | 2750 atk · 3750 hp | ||
| Elf bowman A kingdom recruits elf bowmen through its Barracks, at a cost in geld, mana and people. |
Bloom unit | 120 atk · 100 hp | ||
| Elf mage A kingdom recruits elf mages through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Bloom unit | 500 atk · 100 hp | ||
| Elf swordsinger A Sealborn calls blade-singers with Summon elf swordsinger, or calls a company of them with Summon elf swordsinger dup. |
Bloom unit | 9000 atk · 6500 hp | ||
| Ember giant A kingdom recruits ember giants through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Pyre unit | 1100 atk · 700 hp | ||
| Evangelist It hardly fights. |
Lumen unit | 10 atk · 133 hp | ||
| Ewe The flock warden is a kind of Wanderer. |
Plain unit | 10 atk · 10 hp | ||
| Fae mote They are frail, but they are fast. |
Reverie unit | 400 atk · 75 hp | ||
| Famished serf War makes such folk. |
Plain unit | 50 atk · 20 hp | ||
| Fiend rider A mage calls it with Summon fiend rider; no barracks can train one. |
Umbra unit | 10000 atk · 8500 hp | ||
| Fire lizard Mana sustains it, and its card sets a keep in geld as well. |
Pyre unit | 3000 atk · 1000 hp | ||
| Firebird Cultivators call it the ring of affinities in a single body. |
Bloom unit | 200000 atk · 70000 hp | ||
| Flame genie Mana sustains it, like any summoned shape. |
Pyre unit | 5000 atk · 3600 hp | ||
| Flame spirit Mana alone keeps it burning, and a great deal of it. |
Pyre unit | 100000 atk · 85000 hp | ||
| Frost ape It strikes with hands colder than ice, then breathes a blast of cold at its foes. |
Reverie unit | 500 atk · 1000 hp | ||
| Frost spirit It strikes from afar with killing cold, and then strikes again. |
Reverie unit | 200000 atk · 90000 hp | ||
| Gale spirit It is enormous and fast. |
Reverie unit | 300000 atk · 60000 hp | ||
| Ghost blade It fights with a blade that carries light. |
Lumen unit | 2900 atk · 2600 hp | ||
| Grand cleric In battle it stands back, throws light at the enemy and mends the wounds of its own side. |
Lumen unit | 200 atk · 130 hp | ||
| Great ape A Sealborn calls these beasts with Beast summoning, the Bloom call to the beasts of the woods. |
Bloom unit | 240 atk · 450 hp | ||
| Grove keeper A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Bloom unit | 440 atk · 180 hp | ||
| Grubling They answer no drum. |
Pyre unit | 125 atk · 150 hp | ||
| Hawk Hiring one costs geld, a person and a little mana, and the Barracks organise the contract. |
Plain unit | 200 atk · 50 hp | ||
| High seraph Like every called shape, it is held in the Hallow by mana. |
Lumen unit | 4000 atk · 5000 hp | ||
| Hired tracker A tracker shoots from range, looses a second volley after the first and aims true. |
Plain unit | 200 atk · 250 hp | ||
| Holy champion It fights hand to hand, with a blade that carries light and a great shield. |
Lumen unit | 360 atk · 240 hp | ||
| Holy warrior They fight hand to hand, shoulder to shoulder behind their shields. |
Lumen unit | 160 atk · 130 hp | ||
| Horned fiend A mage calls it with Summon horned fiend. |
Umbra unit | 2750 atk · 950 hp | ||
| Horned steed It strikes first with raw power from its horn, then with its hooves, and it is fast. |
Lumen unit | 4000 atk · 2500 hp | ||
| Man-at-Arms This soldier serves the lineage's given word as well as its pay. |
Human unit | 225 atk · 150 hp | ||
| Sapper A Human lord builds works and walls, and their lineage's songs say that is where this service began. |
Human unit | 90 atk · 100 hp | ||
| Workshop ox The workshop copy takes the form and leaves the shard behind. |
Plain unit | 20000 atk · 15000 hp | ||
| Militia Every kingdom begins its Turning with a few of them already standing. |
Plain unit | 80 atk · 80 hp | ||
| Mind mote Each is frail and quick. |
Reverie unit | 460 atk · 100 hp | ||
| Minor fiend Unlike most of the Deep's creatures, it is not called by a spell. |
Umbra unit | 150 atk · 80 hp | ||
| Multi serpent A Sealborn calls the serpent with Summon multi serpent. |
Pyre unit | 3000 atk · 3000 hp | ||
| Noble elf A Sealborn calls them with Summon noble elf. |
Bloom unit | 13000 atk · 5000 hp | ||
| Oak maiden A Sealborn calls them with Summon oak maiden. |
Bloom unit | 240 atk · 70 hp | ||
| Orc bowman A kingdom recruits them through its Barracks for a little geld, a little mana and a person. |
Umbra unit | 80 atk · 100 hp | ||
| Orc marauder A kingdom recruits them through its Barracks for a little geld, a little mana and a person. |
Umbra unit | 100 atk · 110 hp | ||
| Pact fiend It is not recruited. |
Umbra unit | 100000 atk · 40000 hp | ||
| Pixie drake A kingdom recruits these little drakes through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Bloom unit | 300 atk · 60 hp | ||
| Pod beast A lesser work made with Tellan, the Keeper of Tallies's method holds no Seal-shard, but operating it can release a bound creature without anyone casting a spell. |
Plain unit | 500 atk · 1 hp | ||
| Poison maiden The poisoners say their venom is a craft, not a spell. |
Plain unit | 500 atk · 200 hp | ||
| Poison maiden twin What divides them is a story. |
Plain unit | 500 atk · 200 hp | ||
| Profane reaper A mage calls it with Summon profane reaper. |
Umbra unit | 210000 atk · 85000 hp | ||
| Mindmaw It consumes minds to sustain its own thought. |
Reverie unit | 8000 atk · 5000 hp | ||
| Rampart fiend No barracks trains it. |
Umbra unit | 13600 atk · 10750 hp | ||
| Rider Riders strike hand to hand, but they arrive first. |
Plain unit | 180 atk · 120 hp | ||
| Risen corpse In the Age of Odrin, Odrin Half-Core laid his affinity over such ground. |
Umbra unit | 210 atk · 170 hp | ||
| Rock spirit Mana alone keeps it standing, and a great deal of it. |
Bloom unit | 100000 atk · 100000 hp | ||
| Rogue mage That, the artisans say, is where the bolts come from. |
Plain unit | 1600 atk · 100 hp | ||
| Saurian A Sealborn calls them with Summon saurian. |
Pyre unit | 300 atk · 250 hp | ||
| Screaming root Bloom cultivators tell a story about the scream. |
Bloom unit | 1680 atk · 1344 hp | ||
| Sea singer It fights by singing. |
Reverie unit | 3400 atk · 600 hp | ||
| Sellsword Do not mistake one for a Wanderer. |
Plain unit | 600 atk · 300 hp | ||
| Seraph Mana keeps it there. |
Lumen unit | 800 atk · 1000 hp | ||
| Serpent queen She strikes with her coils and with lightning, and she aims true. |
Lumen unit | 13000 atk · 10500 hp | ||
| Shade elf mage It does not come as a shape out of the Welter or up from the Deep. |
Umbra unit | 4500 atk · 4500 hp | ||
| Shadow novice No native has a Seal-shard, and only a shard can cast a spell. |
Umbra unit | 700 atk · 100 hp | ||
| Shield wall A Sealborn's wards consume mana, and when mana runs short they drop. |
Plain unit | 90 atk · 100 hp | ||
| Siege engine It throws stones from far behind the line, and in a siege it breaks walls. |
Lumen unit | 600 atk · 450 hp | ||
| Sky genie It flies. |
Reverie unit | 8000 atk · 7650 hp | ||
| Snap plant A Sealborn calls these plants with Summon snap plant. |
Bloom unit | 1754 atk · 1344 hp | ||
| Spearman The folk say the spear began in the fields. |
Plain unit | 100 atk · 90 hp | ||
| Specter Its bond is deep. |
Umbra unit | 2400 atk · 1000 hp | ||
| Spirit medium It is frail. |
Lumen unit | 260 atk · 75 hp | ||
| Star mage It strikes from a distance, first with raw power and then with lightning, and it moves quickly. |
Lumen unit | 1200 atk · 750 hp | ||
| Quarry sentinel The guild artisans tell how it began. |
Plain unit | 20000 atk · 15000 hp | ||
| Stone gazer Its gaze holds the living still. |
Reverie unit | 2000 atk · 650 hp | ||
| Stone sentinel Made things are Plain, but the card counts this one as Umbra. |
Plain unit | 400 atk · 300 hp | ||
| Strangling ivy The ivy lashes at whatever stands within its reach and drinks the life of what it strikes, and in battle it grows back from what the blades cut away. |
Bloom unit | 336 atk · 336 hp | ||
| Swan maiden A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
Bloom unit | 220 atk · 255 hp | ||
| Temple guard It fights hand to hand behind a great shield, throws light from a distance and mends the wounds of those beside it. |
Lumen unit | 400 atk · 375 hp | ||
| Temptress fiend It is not recruited. |
Umbra unit | 200 atk · 50 hp | ||
| Throne seraph It flies. |
Lumen unit | 200000 atk · 80000 hp | ||
| Thunder giant A Sealborn calls thunder giants with Summon thunder giant. |
Pyre unit | 16000 atk · 5800 hp | ||
| Tide spirit It strikes from afar, drowning and choking what it reaches, and it lasts a long time in battle. |
Reverie unit | 400000 atk · 72000 hp | ||
| Toad It has no recruitment price and asks no upkeep. |
Plain unit | 10 atk · 10 hp | ||
| Tree guardian A Sealborn calls tree guardians with Summon tree guardian. |
Bloom unit | 4200 atk · 4200 hp | ||
| Tri beast A Sealborn calls the beast with Summon tri beast. |
Pyre unit | 2500 atk · 2200 hp | ||
| Tunnel brute The Sealborn say its people dig toward the places where the Deep's threshold presses close to the ground, and that the dark there knits their wounds. |
Umbra unit | 400 atk · 400 hp | ||
| Umbra Its bond is shallow, and its master can release its borrowed life and dismiss it. |
Umbra unit | 600 atk · 250 hp | ||
| War elephant Hiring one is costly: a great deal of geld, a little mana and several people. |
Plain unit | 1000 atk · 1000 hp | ||
| Warg rider A kingdom recruits them through its Barracks for geld, a little mana and people. |
Umbra unit | 200 atk · 550 hp | ||
| Wing drake A Sealborn calls these drakes with Summon wing drake. |
Pyre unit | 800 atk · 1000 hp | ||
| Winged horse It flies over walls and lines and fights with hoof and teeth. |
Lumen unit | 300 atk · 290 hp | ||
| Wolf shifter The folk say shifters are born among those who live at the edge of the Mist, where the Covenant has not yet fixed the ground. |
Plain unit | 2300 atk · 1000 hp | ||
| Zealot Such folk believe they fight in Daegred, the Sunward's light. |
Plain unit | 500 atk · 500 hp |
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