Buildings
9 entries · what things are and do| Barracks Every recruit is one of the kingdom's own people, and recruiting one costs geld and a person. |
Plain building | 800 geld, 0 mana | ||
| Barrier When a spell comes against a kingdom, the ward is the first thing it must get past. |
Plain building | 0 geld, 50 mana | ||
| Farm The people who work them are ordinary folk: coreless, Plain, needing no Core to live on the ground. |
Plain building | 500 geld, 0 mana | ||
| Fortress Lose every Fortress, and the kingdom is lost for the Turning. |
Human building | 5000 geld, 0 mana | ||
| Guild It recovers spells. |
Plain building | 1000 geld, 0 mana | ||
| Node A Sealborn's core draws mana of its own, but a Node gathers it from the ground itself, and it is not only for mages. |
Human building | 1500 geld, 0 mana | ||
| Town The people inside are ordinary folk. |
Plain building | 1500 geld, 0 mana | ||
| Wilderness Beyond a kingdom's settled centre lies the Mist, ground the Covenant has not yet fixed. |
Plain building | |||
| Workshop This is also where constructs are made: soldiers built rather than born, each with its own listed costs. |
Plain building | 1000 geld, 0 mana |
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