Seven Seals

Buildings

9 entries · what things are and do
Wiki entries
Barracks
Every recruit is one of the kingdom's own people, and recruiting one costs geld and a person.
Plain building 800 geld, 0 mana
Barrier
When a spell comes against a kingdom, the ward is the first thing it must get past.
Plain building 0 geld, 50 mana
Farm
The people who work them are ordinary folk: coreless, Plain, needing no Core to live on the ground.
Plain building 500 geld, 0 mana
Fortress
Lose every Fortress, and the kingdom is lost for the Turning.
Human building 5000 geld, 0 mana
Guild
It recovers spells.
Plain building 1000 geld, 0 mana
Node
A Sealborn's core draws mana of its own, but a Node gathers it from the ground itself, and it is not only for mages.
Human building 1500 geld, 0 mana
Town
The people inside are ordinary folk.
Plain building 1500 geld, 0 mana
Wilderness
Beyond a kingdom's settled centre lies the Mist, ground the Covenant has not yet fixed.
Plain building
Workshop
This is also where constructs are made: soldiers built rather than born, each with its own listed costs.
Plain building 1000 geld, 0 mana